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Linda then goes outside, entering a graveyard and being attacked by two Pocong. She gives Linda the keys to the exit of the village. Ira then tells Linda she was the only one that could leave and that she needed to leave. Linda finds Ira crying, claiming that she couldn't leave the village. After waking up from the apparent death, Linda hears crying and goes downstairs. With Ira refusing to turn to her, Linda turns to leave, but then Ira morphs into a kuntilanak and "kills" Linda, which gives the player the first experience in the Limbo. Linda finds her facing a corner on the top floor. Ira asks why Linda is here and the player is given a choice of what to answer.Įither way, it causes Ira to run off upstairs after telling Linda to follow her. Returning where she came, she finds Ira standing at the end of the hallway. She enters a house where a Locusts begins to bother her, but she manages to get rid of it after she takes a picture of it.Linda then enters another house and finds a dead end with hanged bloody teddy bear in the room. With her phone, she finds a hole in the wall and finds herself in a different part of the village.
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DREADOUT GAME INDONESIA HOW TO
After finding out how to defeat the ghost with her camera, it leaves her alone. Linda wanders through the town, haunted by the kuntilanak she had seen earlier. Outside, she sees Ira in the distance, but approaching her causes Linda to have a massive headache.
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The player is once again given control and must walk towards the door to exit the building. Looking around, Linda begins to look for a way out. The phone switches to the Camera and Linda finds that she sees a Kuntilanak through the lens, which causes her to jump back in shock. Answering her, Ira 's panicked voice asks for Linda's location, but then morphs into a demonic message.
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She finds it on the floor and Linda finds that Ira was calling her. Looking around, she finds herself in a dark room, where the player is given a chance to walk around and get used to the controls.Hearing her phone ring, she goes to retrieve it. In the Demo/Act I Prologue, a sleeping Linda wakes up in a rocking chair. Ghosts - Specters haunting the abandoned village.They will attack Linda if encountered.Mariska "Siska" Gandasasmita - A kind and thoughtful teacher of the high school students.Doni Maulana - A fun-loving high school boy.Shelly Angelia - A 'sassy' high school girl.Shakira "Ira" Irawati - Linda's best friend.She is shown to possess some supernatural powers. Linda Meilinda - The protagonist of the story and one of the high school students trapped in the abandoned village.These new found abilities might just be the only way she can save her own life and those of her friends. She will experience stirrings of unfamiliar powers, emerging from within herself. The presence of sinister forces from beyond their realm of existence. And what seemed like an innocent stroll turns into disaster as the secluded town reveals its dark and terrible secrets. What they did not realize was what lurks within. A town long forgotten trapped in a peaceful state of slumber. When a group of high school students went astray from a field trip, they came across something totally unexpected. 2.1.2.2 Ending 2: The End is the Beginning is the Endĭescription Official Description “.Detecting the spirits is also something from FF, in which the camera filament would glow red in the presence of hostile spirits and blue in the presence of benign haunts/clues. I'm not sure if this will be upgradable as in Fatal Frame. Yeah, I suppose it does rely a little too much on expecting the player to have played Fatal Frame/Project Zero.
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The actual scenery isn't very creepy on its own and the indication that ghosts are about to appear kills what little shock factor is there fast, leaving it a bit like the mature older brother of Luigi's Mansion without the fun. There's no indication of how you're supposed to handle ghosts when they appear, taking pictures of them seems to do nothing, there are several places that intentionally trap you so that you can't escape and you end up "dying," it seems almost like you're supposed to have to be pushed to the beginning of the level several times. Johnki: Meant to post here the other day.
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